Magic Weapon with +1 to Level of all X Spell Skill Gemsġx 2 or more quality Skill gems with a combined total of 40% quality & the X tag Magic Weapon with (10 to 59%) Increased Spell Damageġx Chain Belt Magic/Rare/Unique Chain Belt Magic Weapon with (40 to 84%) Increased Physical Damage Magic Weapon with added x Lightning Damage to Spells Magic Weapon with added x Cold Damage to Spells Magic Weapon with added x Fire Damage to Spells
Mount and blade wiki books mod#
Magic Weapon with x added Lightning Damage one tier higherġx Magic or Rare Weapon with x added Lightning Damage explicit mod (or Normal rarity for adding lowest tier mod) Magic Weapon with x added Cold Damage one tier higherġx Magic or Rare Weapon with x added Cold Damage explicit mod (or Normal rarity for adding lowest tier mod) Magic Weapon with x added Fire Damage one tier higher Magic Weapon with x added Physical Damage one tier higherġx Magic or Rare Weapon with x added Fire Damage explicit mod (or Normal rarity for adding lowest tier mod) This can be repeated up to 30% speed (Cheetah's).
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The sockets may change, but the base boot type will not. Magic Boots with (X+5)% increased Movement Speedġx Magic or Rare Boots with +X% Movement Speed Magic Boots with 10% increased Movement Speed The recipe does not transfer influence to the resulting item, even if all five components are from the same influence.
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But the recipe would yield a corrupted basetype.Ĭluster jewels - random number of passives on resulting item. Breach Rings, Talismans and Thief's Trinket etc. The recipe works with item that naturally corrupted: e.g. Resulting item level - lowest of all components, and normal art, not corrupted except basetype list below. The recipe does not transfer influence to the resulting item, even if all five components are from the same influence.Ĭomponents must all be of the same base item type (e.g. Cluster jewels - random number of passives on resulting item. Resulting item level - lowest of all components, and normal art. This vendor recipe doesn't transfer influence to the resulting item, even if all five components are from the same influence.Ĭomponents must all be of the same base item type (e.g. The result will have the lowest item level of all components. The components must all be of the same base item type (e.g., Coral Ring). If used on an amulet, it can then be traded to a vendor using this recipe to obtain an uncorrupted Onyx Amulet with the same influence. This can be used along with the Locus of Corruption in Incursion, which has a 25% chance of changing the sacrificed item into a corrupted influenced rare. The resulting Onyx Amulet will not be corrupted, and any influence present on the input amulet will persist to the resulting Onyx Amulet. This works even if the input amulet is corrupted. Recipe produces a shaper paua amulet if all used rings are shaped. For the Iron Rings the 5-to-1 recipe for an unidentified magic or rare Iron Ring takes precedence over this recipe, so 4 magic and 3 rare rings (or vice versa) must be used.
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The resulting Paua Amulet will have the same item level as the Paua Ring the item level of the Iron Rings is irrelevant. Recipe produces a shaper coral amulet if all used rings are shaped. The resulting Coral Amulet will have the same item level as the Coral Ring the item level of the Iron Rings is irrelevant. The resulting amulet will have the same itemlevel as the lowest of the 3 rings used. 3x Two-Stone Ring Each Two-Stone Ring must be a different stone combination